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Dominions 5 controls
Dominions 5 controls







They are majorly the same, but Dominions5 has much more active multiplayer community, still most people say they prefer 5 to 4, although there is few who find the dom5 simultanoues combat hard to follow or don't like the fact that fort building was streamlined by removing fort upgrades that pretty much never payed themselves back and were generally considered waste of gold instead of focusing on making them actually meaningful.

dominions 5 controls

There is also some notable differences such as the new bless system and simultaneous combat in addition to reworking how magic behaves when casted on battlefield with bigger spells taking longer to cast and damage having a chance to interrupt spellcasting. Perhaps I should test the water with 4? dominions4 and 5 are rather similar in terms of content (there is few more nations and new unit traits etc. Is the more recent version worth the significant difference in price? I have never had a Dominions game. Originally posted by casmith:Dominions 5 is $30 on sale. I guess what I'm trying to say is that the original poster comes off as though the UI was so bad it was a dealbreaker, and while there obviously still is substantial room for improvement (I've myself participated in such discussions), with standards so scrupulous, a large portion of contemporary mainstream games should receive the same verdict.īesides, a lot of the criticisms DO seem to be getting addressed in Dominions 5.

#DOMINIONS 5 CONTROLS MOD#

And if you look a bit further, you might notice that, say, SkyUI is the #1 mod for Skyrim, and there's a reason for that. Consider a game like Stellaris that launched without even basic features like mapmodes, and that's a game from the veterans of the genre on an engine that has those features in other games: Paradox really should have known better. Now, in a sense this really does highlight that Illwinter isn't a mater of interface design, seeing as that they've had a decade, four iterations and a hundred or so patches to work with thus far and there still are "obvious problems" despite that, but I also think it's utterly unfair to single out Dominions as having "very bad" and "fiddly and annoying" UI because in the real world it patently isn't, relative to other games, because recent mainstream strategy games have had worse workflows. Moreover, there are a lot of improvements that were made in response to a decade of feedback from people who actually play the game seriously, while a developer new to the game would likely not even realize problems like the difficulty of managing blood slaves before receiving feedback of their own (while Dom4 has hotkeys for pooling slaves). As you note, one of the things that Dom4 does well is use of hotkeys, which comes naturally from programmer/power user mindset, but it's also something that wouldn't fit the interface design paradigms of many a developer. If some mainstream developer was to make a Dominions clone of similar scope and set of features without taking notes from current user experience in Dom4 (in terms of which systems might pose trouble in this kind of game, and which solutions have already been proven to work), I'd hazard a guess very few studios if any would reach the same degree of efficiency as they launch the game. Agreed, by Dominions 4, I'd say it genuinely is fairly efficient.

dominions 5 controls

Originally posted by Dalloway:I find the interface quite efficient, actually, once you know all the hotkeys.







Dominions 5 controls